![]() While all the factions from the tabletop version have been included in the game, the three narrative-driven campaigns focus on the Tyranids, Necrons and Imperium factions. While it’s not strictly required to have knowledge of any of this, it does help if you’ve played the first game since the tutorial isn’t as fleshed out as it could have been. The Warhammer backdrop means that Armada 2 comes with a lot of source material, ranging from a tabletop game and countless expansions right down to a lot of printed lore to help shape the world the game takes place in. That, combined with the Warhammer license, makes Battlefleet Gothic: Armada 2 a bit of an acquired taste in which tactical maneuvering matters just as much as fleet management, with echoes of the 4X genre sounding through in between your battles. What struck me at that time is still true for Armada 2 – it’s an absolutely gorgeous game to look at, and combat’s a bit more slow-paced than in a game like Homeworld (or most of the classic RTS titles). ![]() Seeing that specific brand of deep space strategy reappear in the first Battlefleet Gothic: Armada game immediately had me intrigued, and I remember meeting with Tindalos to get a sneak peek at the game. I’ve loved real-time strategy since the Warcraft 2 days, and after a period of Command & Conquer also spent countless hours playing Homeworld. Out on Steam, we played the game on a PC. Tindalos’ Battlefleet Gothic: Armada 2 picks up where the first game left off, portraying grand space battles with a real-time strategy formula based on the Warhammer 40,000 source material.
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